
Timmy Designs
Artist, Writer, Programmer, Musician, & Game Designer

Black Hole Sun - 2025

Rusty Robot Landscape & 3D Model- 2024

Robo- Rabbit's and Table 3D Models - 2024

Sculpt, Re-topo, & Baked 3D Beginner Model - 2024

Baked & Rigged 3D Intermediate Model - 2024

Sculpt, Re-topo, & Baked 3D Advanced Model - 2024

Ray Gun and Table 3D Model - 2024

3D Low Poly/Sub-D Modeling & Baking - 2024

4K Baked Texture Package For Asset Creation - 2024

Interrogation Droid 3D Model - 2023

Zord 3D Model - 2023

Volcanic Planet 3D Model - 2023

Saber 3D Model - 2023

An Adventure Of Cat-Chicken

About Timmy!
My name is Timmy, and I'm a game designer. I'm also a programmer, 2D/3D artist, audio designer, and an easygoing fun fellow! If you would like to work together, please contact me through the method below.3D Sculpting & Modeling: Proficient in ZBrush and Blender for creating high-quality character and object models.Retopology & UV Mapping: Strong understanding of topology flow, UV unwrapping, and optimization for efficient game-ready assets.Texture Baking & Materials: Experienced in Substance Painter, Blender, and Photoshop for creating detailed textures and PBR materials.Rigging & Animation: Skilled in rigging characters and objects in Blender.Cinematics & Visual Effects: Ability to create engaging cinematic sequences and visual effects using Blender, After Effects, and Davinci Resolve.• Proficient in game design software such as Unity, Unreal Engine, Game Maker, and MonoGame XNA framework.• Strong understanding of game mechanics, level design, and game balancing.• Knowledgeable in programming languages including C#, C++, and JavaScript.• Ability to work collaboratively in a team environment and communicate effectively.• Strong problem-solving skills and attention to detail.• Passion for gaming and staying updated on industry trends and technologies.
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